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Conkers, the small brown objects, are the seeds of the horse chestnut. Conkers, the pastime, is a game of skill and sublimated violence for two players. Each player is equipped with a conker, through which a hole has been drilled to allow a piece of string to be threaded. The string is knotted to prevent the conker coming off, and the game may commence.
Whoever goes first may be decided by coin toss or priority. For example, the owner of a 'sixer' (ie, the victor in six previous games) will have priority over the owner of a mere 'two-er'.
The receiver holds up the hand, dangling the conker on the end of its string. The other player then attempts to hit the dangling conker as hard as he can with his own conker by swinging it overarm. If he hits, he gets another go. If he misses, play switches and the receiver gets a crack at his opponent. This continues until one or other of the conkers is so damaged that it falls off the string. The winner can then add the loser's conker value to the victory count of their conker, turning the above mentioned sixer into an eighter.