With a good couple of recces, and a healthy sense of direction, the course can be nailed even with clag down.
This may be of some help to people:
CP1 -> CP2 - Stick to the wallside until you have to cross it. Proceed onto main footpath. Take 2nd trod to left after kink and dip on main path.
CP3 -> CP4 - Post climb. After stile, follow trod, and take 2nd turn off main trod, discarding main trod down Geranimo as its took slippy and just plain carnage. You may or may not be able to make out a very lightly worn trod that drops you down some nice grassy bits to the stream. But stick to the grass. You can't over-shoot it because if you go to far, you will find a wall first which will guide you straight to CP4 anyway.
CP4 -> CP5 - After trotting up Ogden Clough to main stream crossing before the small climb, if you keep leftish after crossing, there is a nice little trod thats not obvious which heads straight up to the top of climb, discarding the zig-zag. Once on top main path, keep to righthand side. Trod will peel off right eventually (persist), quite obvious, then further down, it will peel off right again. Remember this otherwise you'll head to the road.
CP6 -> CP7 - Cross to left handside of wall immediately through obvious gap, and you'll find a nice trod that drops you slap bang on CP7.
CP8 -> CP9 - After Stile, marked on the map, follow trod until you cross a dry stream bed/ditch sort of thing, follow this down to the left, and you'll hit the walkers zig-zag path on a corner, proceed down it to the next corner, and continue going forward and you'll find a trod that will drop you at CP9.
CP9 -> CP10 - Good luck
CP10 - CP11 - Follow main path down from trig, keeping to right hand side, path will peel of to the right, take this, shortly afterwards there is a kink to the right, but head straight on, and you should see a nice trod that leads directly to CP11, which I found out today.
Sorry if this is jibberish, which it will most likely be!![]()










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